Description
A treasure map, a mysterious valley, and a group of untried adventurers — what could possibly go wrong? This introductory-level adventure is written for a free-form, old school type of play, as the characters go “hex crawling” through the wilderness to discover the secret of a strange map that has fallen into their hands.
This classic adventure was originally published in 2010, and contains the original introduction about how to approach “old-school” type play with Dungeons & Dragons and similar RPGs.






Reviews
There are no reviews yet.