Description
Finding girlhood through witchcraft and bravery through stray feathers. Reaching back to ancient magics and forward to alien encounters. This collection contains four games, loosely defined – each straddles the line between poetry, roleplay, self-help, and magical invitation. They’re all solo pervasive games, meant to be played in the margins of your life.
- Teen Witch – Originally released in 2011, a game of teenage girlhood, practicing witchcraft, and discovering your secret beauty.
- Brave Sparrow – Originally released in 2013, a game of recovering your feathers and slowly rebuilding your wings.
- Universal Translator – Against the backdrop of a galaxy-spanning space alliance, discover what is being lost in translation.
- Good Bones – For a player with depression, this is a game about bringing your bones to life and learning to ask them for help.
- We’ve Been Stranger Things – Originally presented in 2014, this essay is about the importance of impossibility models for making sense of ourselves.






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